I'm pretty sure there's a lot of people who think the current combat design is fundamentally broken, and their reasoning has nothing to do with adhering to tabletop DnD or 5E.
I'd be in this field as well. I made no secret of having hardly any direct experience with pen & paper D&D (and none with 5th edition in particular). I don't even rate D&D that highly among the pen & paper systems I actually had a chance to try with friends over the years (MERP, Cthulhu, Cyberpunk 2019, etc). In fact I put in quite possibly at the bottom. And my experience with pen & paper was fairly limited in general. I never played them for very long and it has been probably at least two decades since I attempted one session. Most of my experience over 30+ years of gaming has been with computer and (to a far lesser degree) console RPGs.
But you know what? Fuck all of that. I'm done with encouraging this wishy-washy bullshit, anyway. I'm not sure how we even got to the point that if people here are a straight D&D fans they have to DEFEND THEMSELVES and be shy about it, when wanting something faithful to what they were promised it's a perfectly legitimate opinion to hold.
Then again, that becomes of second relevance over the fact that people who are holding to the specious, vague and baseless claim that "things as they are wouldn't work in a videogame" are defending BAD changes here, that DO have a measurable negative effect on the combat. Because there's no fucking pocket universe where "Jump to disengage as a bonus action" translates in a better flow of the battle, for instance. And anyone trying to defend that design choice with a straight face should be charged for fraud and other felonies or something.
I'm also more than a bit puzzled by the "Bu-but I care more about the story and the characters" crowd. Fine. You can care about whatever you want. Who gives a damn? This is meant to be a discussion about core gameplay loops. "TEH STORY" is not going to change for the worse only because any degree of effort is put into making the core mechanics more reasonable or more enjoyable, to begin with.
Originally Posted by Alyssa_Fox
Sven says that because it's literally impossible to add everything from DnD with the engine they are using. You can't have real flying, proper wish, suggestion, etc.
He never made it an "engine limitation" but a design one. Also, other games figured out how to make flight work on far tighter budget. It wouldn't be unreasonable to suggest that it's their job to solve the issue on their part rather that putting up excuses. And the only thing that makes WISH "impossible to implement in a game" can arguably be a lack of creativity on how to work around its limitations. Throne of Bhaal had WISH 20 years ago. Was it as versatile as the real thing? Of course not. Was it a more-than-enjoyable-enough as a compromise? Yes, it was. Not that it really matters here, since BG3 is not even going to reach levels where casting WISH would be a thing.
Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN