However, I am also firmly in the camp that is NOT happy with the specific things Larian has introduced into the game as their "homebrew" alternatives to D&D mechanics, and find most of these changes to be frustrating, aggravating, and making the video game playing experience worse rather than better. But not liking these Larian/D:OS mechanics in the game does not in any way, shape or form make me a D&D 5e "purist."
Personally I find myself somewhere in the middle, love both games and D&D sessions with friends but I'm also fairly easy to please. However I too would love a more conservative approach in starting out with more or less a 5e copy-paste and be rather reserved with any changes to it, particularly for spells in regards to balance and such. But more importantly, I'd love to see more in-depth discussions around design changes and decisions about it, as I believe it's a lot easier for a lot of people to respect a decision if the thoughts behind them are made clear. Without it, the changes easily seem arbitrary and "just because", at least that's how I see it playing out. Even as things aren't set in stone (and maybe is the cause of reluctance of discussing it publically), I'd actually argue on the contrary, and advice discussing it in a community update or interview, because the forementioned reason, and as many have pointed out, it makes it easier for the rest of us to discuss more accurate and relevant things for feedback around it.