Originally Posted by Rhobar121
I guess that's a little bit of a minor concern. It is unlikely.
You are forgetting one important thing and the subsequent D&D games don't even have to be RPGs.
You don't even have to look far. Dark Alliance is the best example of this, the game doesn't even pretend to follow the rules, and this is a game published by WotC (they probably own the studio too, though in this case I'm not 100% sure).

Yeah, what I should have said is 'future DnD cRPGs'. I am not nearly as harshly critical towards the RTwP games or anything in another genre entirely like Dark Alliance, because those games make it fundamentally clear that they're either aiming for a completely different audience, or the combat isn't really the main point of the game over the writing and plot.

But it's hard to know where BG3 lies on that spectrum as a pure turn-based game, made by a studio celebrated for turn-based combat prior and isn't historically known for writing, and if Larian's ambition with this project is big enough to have it affect future projects in the form of an engine that WOTC might lease out to other prospective developers later.

Originally Posted by timebean
Advantage with high ground does not bother me so much. Tactical advantages require thinking about positioning, and I think it is fine, personally.

However, being able to sneak once combat starts, ridiculous barrels everywhere, shove as a bonus action, and jump vs disengage are very annoying mechanics to me because they really reduce the challenge. One can use those for ALL classes to win battles, so party management and thoughtful character builds are basically irrelevant. And thinking about builds is one of the funnest parts of DnD based games imho.

Also food + short rest make healing spells and healing builds totally irrelevant.

But even all that would be ok with me…as long as they tone down the damned surfaces in the final game. I despise them in DOS2 (which I am currently playing now for the first time). Everything around me is either on fire, slippery, or oily/wet/poisonous, resulting in a slog. Movement is severely impacted in DOS2…and concentration is totally screwed in BG3 by them. I hate surfaces so much that I rarely use any spells that create them because they are obnoxious to deal with post battle.

I wasn't all too bothered by surfaces once I figured certain things out. The further you get into the game, the more mobility skills you can pick up that basically minimizes the impact of surfaces. The most important thing to know is that you pretty much never want to move within them at all. Generally, standing there and waiting out the timer (while re-fortifying your defenses or using the AP that you'd spend moving towards attacking the enemy instead) or using a mobility skill is your best option.

This is why I highly recommend everyone pick up Teleport, Nether Swap (both require 2 points in Aeroteurge), and 1-2 of Tactical Retreat (Huntsman 2), Cloak and Dagger (Scoundrel 2), or Phoenix Dive (Warfare 2). Teleport and Nether Swap are especially good at manipulating enemy movement and setting up massive AoE plays - in the case of the latter, it only costs 1 AP and I generally use it to have my casters and archers on low ground swap places with enemy casters or archers on high ground. You can also swap enemies and allies with intact bodies.

Strength characters should additionally invest a minimum of 1 point into Polymorph to pick up Chameleon Cloak (invisibility skill, mostly to take any aggro off of that character for a turn if the enemy doesn't use any AoE skills in the general area) and Tentacle Lash (mid-range physical attack that can disarm enemies). And Blitz Attack (Warfare 2) is also great for warping yourself out of a bad situation while attacking at the same time.