I like height, backstab, etc. and even surfaces as tactical elements of the game, BUT if you are going to use them they shouldn't negate other elements or be so overpowered. Fine, the surface has poison. Unless I'm prone, it shouldn't effect me through my boots. Fore shouldn't set me on fire automatically and deal damage 3 times a round or whatever its doing. Backstab shouldn't provide advantage nor should height. Where is cover bonus to AC?

But yeah. The things that hurt the game most are the ones that make other things obsolete. If everyone can use Disengage as a Bonus, the Rogues getting Cunning Action means nothing. If potions are Bonus, Fast Hands means nothing. If food heals HP, potions mean nothing. If I can do more damage by throwing a 30 pound barrel than a spell, spells are stupid. If I can gain advantage with height or backstab, Bless, Faerie Fire and all those spells are useless.

So, again, the issue isn't that they are being creative with rules to provide more tactics or whatever, the whole reason many want a more strict 5e ruleset is that the homebrews are negating a lot of the most fun and enjoyable elements of d&d and making it so that no classes are truly special. What makes a Rogue awesome is they break a lot of the rules with their special class abilities. Give those same abilities to everyone and the Rogue is no longer valuable. Think about it. If my Fighter can do everything Astarion can, Sneak, Pick Locks, Use Disengage as a Bonus as well as Use Potion, then why do I need Astarion?

Last edited by GM4Him; 20/06/21 02:35 AM.