Originally Posted by Blackheifer
Originally Posted by GM4Him
If I can do more damage by throwing a 30 pound barrel than a spell, spells are stupid. ?

Barrelmancy is one of those things that I keep waiting for them to address in some way because its so obviously a broken thing that doesn't fit into any system.

And the solution to me is so simple it's quite silly. An empty barrel, by the way, doesn't weigh 30 pounds - it weighs 100 pounds.

A barrel full of oil - weighs 300 POUNDS!! The mechanics are already in the game to fix this, it could be done easily. You need a minimum 10 Strength to move a 300 Pound object, and if these items are that heavy you are not going to be able to carry them around in a backpack.

I don't want to stop people from being able to move objects around the room, but there needs to be a hard limit on stuff you can just throw in your pack.

There would be a tradeoff then because of the weight, and even a bag of holding would only be able to hold one full barrel. Weight would be a great weight to balance barrels in addition to reducing their frequency. In that case it wouldn't invalidate other options cause the player is going through a lot of effort and is trading valuable inventory space just to lug around one barrel. And if they become far rarer, there would be a heavy resource cost as they would become a much more limited resource.

Basically, I want them to follow DND weight cause the idea behind the barrels isn't bad, just their effectiveness and frequency.
Its is a first person RPG but I will still use it as an example, Fallout 3 had Mininukes which could melt the healthbar of anything BUT Fat Man launchers and mininukes were rare enough that it didn't go into the overpowered range and that even at a high level, unless you religiously knew where every mininuke was hidden and was determined to use that weapon, you would only have a couple handfuls of shots, making it that you could not solve every hard fight with a mininuke. And even the better version of said weapon had a tradeoff where it used way more of said mininukes and had a greater chance to kill you or even miss. I don't think Fallout 3 is the greatest reference for balance, but it understood to make Big Explosions a very limited thing, which in turn actually made them more rewarding and satisfying.