@RagnarokCzD



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Games evolved, and so did we ... and what was then progresive and inovative masterpiece, is now just relic of the past. :-/

It's a bit hard to discover it for the first time now, yes. Graphics obviously are ...symbolic. And I use this term to stay nice to BG. Mostly items graphics though, maps were drawn by hand so a picture doesn't really age badly lol.
Few minors systems are archaic but overall BG2 really doesn't stand far away from modern RPG. Like....there's a reason there's a sequel to it. Mostly due to people who wrote the dialogues + quests. It was the main feature for BG.

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1) For that i reacted by stating, that our PC should not just "be Druid leader" but have option to "become Druid leader" ...
And now you are telling me that this all was allready in BG 2 ?

Eeeee... I read the posts again, I fucked up a bit. Nevermind xD You would indeed become the leader and not be one by proving your worth bla bla bla, but the requirment was being a druid to begin with.
Same with the castle brought up before. Paladin /Warrior and De'Arnise castle awaited you. So yeah I guess what you said actually made sense. The thing is it wasn't used as a "base building" thing or anything. It was more a pretext for quests.

The thing is having a Stronghold has to " make sense" in the story.

In BG2 they used it as a pretext for quests + story building kind of thing. You were gaining power, influence etc and your possession was a proof of it. You needed it to face your enemy. You needed allies.
The fact it's bind to a class makes sense after me. Kinda adds to replayability and makes it easier to tell a specific story. Doesn't have to be, granted. It can be done in a lot of different ways mechanically but HOW would it work is not my point( for now).

IF ( and that's a very big IF, they said they were going for ACT 1 +2+3 kind of thing similar to DOS2 in which case "housing" makes little sense). But IF they go for housing in any way it should after me be a pretext to some kind of quests, dialogues, anything. If it's housing for the sake of it then it's kinda a waste of time. On the bright side Larian doesn't seem to add systems for the sake of doing it so there's that.


In BG2 the paste of the story was way slower. At the very start the games literally tells you : You need this, this and this to go forward so fuck off. You're staying in Baldur's Gate for a while.
In BG3 for now we are supposed to be in a hurry to remove the tadpole. This idea of urgency ( regardless of it being real or not gameplay wise ) makes any developed way of housing have little sense. If the main quests keeps pushing us forward as fast as possible ( even if it's only theoretical) then I would straight up be against any Stronghold. If it doesn't then... why not.

There's a couple of way of doing it where it could be fun. Especially with their graphics ^^.

Last edited by virion; 20/06/21 01:12 PM.

Alt+ left click in the inventory on an item while the camp stash is opened transfers the item there. Make it a reality.