Originally Posted by Try2Handing
Originally Posted by RagnarokCzD
I reacted by stating that i dont like it, and i would like much more if you get option to choose whatever building your heart desire ... or possibly adding some neutral ground, that you could fit out however you would like
This is what happens when you state opinions about a game you refuse to play and, therefore, know very little about. It seems you read to the part "your character gets a building" then stopped there, and fail to see the why behind it - the intention they had when they implemented this idea. I have stated it in my previous comments: the point of this idea was to give more significance to the choice of your class, and thus making your playthrough feel more personal to you. If any character can "select" any building they want and decide that ok I want to become the owner of this building, then this is no longer tied to your class. There was a purpose, and this idea was implemented to serve that purpose. It's not that what you suggest is "bad", but if it's like you say then it no longer serves this purpose. Do you understand this now?

You're talking about a free-style world building in which you acquire a building that you want, then customize it how you want. This was not the purpose for the "strongholds" in BG2.

The strongholds in BG2 are not just any buildings. They are tied to factions - clerics, paladins, druids. It makes sense that those factions don't want to offer a position of power to someone outside of their circle. If a software company is looking for software developers, no way in hell they would hire someone without any sort of programming background. If a game company is looking to hire a senior manager, of course they have to look at people with the appropriate background. How does it make sense if an order of paladins would accept a thief into their ranks as a squire??? The more powerful the positions, the harsher the selection process. Why do you think you need to submit CV and go through interviews before you are accepted for jobs? Do you see why it sounds ridiculous when you say something like "you should get option to choose whatever building your heart desire"? This is because you don't understand the game that you're talking about, and why it does the things that it does.


Someone mentioned D&D itself is starting to shift away from class restrictions. Didn't ask him for details but maybe insisting on your class choice via the stronghold isn't a necessarily a thing to do. Also I doubt Larian will get us a 3d model of a stronghold for every single class+ a questline for each just because of the crazy amount of work that woul require nowadays. Would be easier to go with one place and different interactions depending on...

1) The faction you align with.
2) Your choiceds in the main story line.

Personally I'm a fan of having a specific place assigned to one class. Makes them more unique. But feels unrealistic.


Alt+ left click in the inventory on an item while the camp stash is opened transfers the item there. Make it a reality.