This is what happens when you state opinions about a game you refuse to play and, therefore, know very little about. It seems you read to the part "your character gets a building" then stopped there, and fail to see the why behind it
Sure, bcs the only way how anyone could disagree with such marvelous model is either ignorance, or missunderstanding ...
The option that person could *know* and yet dislike, is totaly impossible, right?.

- the intention they had when they implemented this idea. I have stated it in my previous comments: the point of this idea was to give more significance to the choice of your class, and thus making your playthrough feel more personal to you. If any character can "select" any building they want and decide that ok I want to become the owner of this building, then this is no longer tied to your class. There was a purpose, and this idea was implemented to serve that purpose. It's not that what you suggest is "bad", but if it's like you say then it no longer serves this purpose. Do you understand this now?
As much as this whole time ...
And i still dont like it.
I dont know how to say it differently to be honest ...
If im suppose to get a building as a Quest reward, i want to have options ... i dont want to create a Druid and since that point, have every big reward in game toned specialy for druids ...
I would be all in, for having option that is perfect for Druid ... and honestly, i would most likely choose it for my Druid no matter what ... but once whole world is automaticly forming around the fact that *my PC* is a Druid ... it starts to feel odd. :-/
*Thank you hero for saving our lives ... oh what a coincidence, i just have here armor made of wood!*
*Thank you hero for saving our castle ... oh what a coincidence, i just have here this nut of oldest three in the kingdom!*
*Thank you hero for saving our kingdom ... oh what a coincidence, did i mention that druid groove in the East is empty for few decades? Its yours now!*I dunno ... it just dont feel right. :-/
Also, as *i* stated in my previsous comments:
Druid is not my main poblem, the most problematic classes are Rogue, Warlock, Necromancer ...
I dunno how about you, but i see those classes as something subtile ... i mean, if you look at adventurer and first thing in your mind is "this is surely a Thief", or "this is for sure an Assassin" ... i would say that he would be not so good thief/assassin.

You're talking about a free-style world building in which you acquire a building that you want, then customize it how you want. This was not the purpose for the "strongholds" in BG2.
And i never claimed the oposite ...
So what is point in this statement? O_o
The strongholds in BG2 are not just any buildings. They are tied to factions - clerics, paladins, druids. It makes sense that those factions don't want to offer a position of power to someone outside of their circle. If a software company is looking for software developers, no way in hell they would hire someone without any sort of programming background. If a game company is looking to hire a senior manager, of course they have to look at people with the appropriate background. How does it make sense if an order of paladins would accept a thief into their ranks as a squire???
And that is why i said that non-paladin classes, that would choose paladin stronghold should do some extra quests to proove themselves.
Also as i mentioned previously (in this coment, and in past coments too) you are
not suppose to recognize a
thief just by looking at him.

To use your own metaphor:
If a game company is looking to hire a senior manager, of course they have to look at people with the appropriate background ... but if all they get is a person who seems to *want* be a manager, yet dont have any experience ... they
can allways hire him at lower position, and give him chance to work his way up.

The more powerful the positions, the harsher the selection process. Why do you think you need to submit CV and go through interviews before you are accepted for jobs? Do you see why it sounds ridiculous when you say something like "you should get option to choose whatever building your heart desire"? This is because you don't understand the game that you're talking about, and why it does the things that it does.
Yes, ofcourse it is ... what else reason there could be ... maybe except that one i mentioned several times allready.

The problem with your example is exactly in your own words: "The more powerful the positions, the harsher the selection process." I agree with you completely on this one.

But its double sided sword.

Bcs at same time it means the easier selection process > the less powerfull the position.

That would mean (as i stated both in this coment, and previously) ...
That if you choose Druid groove as a Druid, you will be accepted as a member ... if you choose Druid groove as a Warlock, you will be accepted as an iniciate.
> Problem solved.

All you need to do is simply dont start climbing the mountain at its top.

That's pretty shallow if you ask me, but then everyone is entitled to their opinions. That sounds like something someone who can't look very far past fancy graphics would say. There is a reason why games like PST, Chrono Trigger, FF VI/VII, Ultima VII, FO2, are still listed near the top of just about any "top RPGs" today.
And I wish them wholeheartedly, as well as all the people who continue to play and enjoy them.

The fact that *someone* considers the game to be perfect wont affect me in any way ... just as the fact that *i* am just not interested in it in any way, dont affect them.

In other words: w/e
