- Not everyone is flying. It requires the fly spell or the creature can fly itself, like a bird for example. Fly spell requires concentration so you may fall to your death if the caster takes damage.
- Flying does not make immune to melee attacks. You can attack any creature in range and flying creatures provoke AoO unless the creature uses disengage.
- Flying creatures do not suffer under ground effects when they fly. Creatures with the ability to fly can still walk and then they are hit by ground effects.
Those are perfect points!
- Fly = big jump looks bad in BG3 and the merge of jump and disengage makes it worse.
I honestly dont have problem with big jumps ... as long as we can "fly higer" and our "high" remain unchanged when jumping or moving ...
So, if disengage would be removed from jump ... for myself, this issue would be solved. :-/
- No need that everyone flies at 20 feet (20feet above what?) The advantage of fly is free movement in all 3 dimensions. Imagine you fly over a house, does it make sense that you fly 20 feet above the street, then you jump up and fly 20 feet above the roof and then you jump down and fly 20 feet above the street again? I do not think so. Of course there needs to be an upper limit because the map of a computer game cannot be infinitely high.
Yes ...
But the only way i can think of, to achieve free movement in 3 dimensions, is direct control of flying unit by WASD (and QE buttons for ascent and descent) ... or ofcourse any other 6 keys ... wich would be pretty messy, especialy if Larian want this game for consoles in the future. :-/
Sometimes sence must be sacrificed ...
I would say that in this particular example, Solasta have advantage of being more flat (i didnt play it, so i only concider screenshots and videos i have seen ... and i never seen anything even close to BG3 maps, in this matter).
I still believe that it should be completely doable ...
For example by ascending only "one floor" instead of "20f" by using "fly high" ... or having more options with different high (like whole movement, wich is for human 9m > 3 floors ... 6m > 2 floors ... 3m > 1 floor) and simply add the numbers up for your hight ... and then the same for descending ...
After all there isnt much on hotbar for flying creatures (unless Aarakocra will be implemented) and even then, since we have that ugly popup window, it would only take one slot.
High Cap might proven to be a little problem ofcourse. :-/
At least when you concider that Acrane Tower in Underdark.
