Originally Posted by virion
Someone mentioned D&D itself is starting to shift away from class restrictions. Didn't ask him for details but maybe insisting on your class choice via the stronghold isn't a necessarily a thing to do. Also I doubt Larian will get us a 3d model of a stronghold for every single class+ a questline for each just because of the crazy amount of work that woul require nowadays. Would be easier to go with one place and different interactions depending on...

1) The faction you align with.
2) Your choiceds in the main story line.
No it's actually the other way around, if talking about easier.
If they would create one place with all the same, but in the same time different interactions, that would be (translating code to human):
A) The player comes to some interaction point:
1. Is the player character a paladin? - No.
2. Is the player character a rogue? - No.
3. Is the player character a wizard? - Oh yes! He is a wizard, start the wizard branch.
B) The player comes to one more interaction point:
1. Is the player character a paladin? - No.
2. Is the player character a rogue? - No.
3. Is the player character a wizard? - Oh yes! He is a wizard, start the wizard branch.
- And so on with every interaction.
And if they would create a separate stronghold with it's own quest branch always in the game for every class, and then just create some access points, they would need only a few points each running just one check:
1. Is the player character a <class-name>? - No/Yes.
2. Restrict/Allow access.

Anyway guys, what you're describing here this whole time loooks very much like TES guilds with their guild-quest branches. And I personally grew sick of it long ago. Especially because it's often connects badly with the main quest. So if Larian would prove they can do it properly in a nice, making sense and a bit refresing way, I'm all up to try. But it's not something I would ask for just to distinguish my character's class more.