Originally Posted by RagnarokCzD
Anyway ...
The suggestion was that enemies, should turn around to face EVERY meele attack, unless:
A) Target have no idea about attack (wich would mean attacking from hiding, invisibility, maybe in same turn as you misty step, maybe inside Darkness, or maybe when Blinded etc.) ... to put it simply when surprised.
B) Target is allready threatened by another PC in meele range, and therefore turning to one would simply mean expose its back to another ...

In shorten version: They would act just like characters in Heroes of Might and Magic do. laugh


I would like to just say that its not my suggestion and reapeat that maybe i remembered it wrong ... but main structure should be (i hope) intact. smile
Anyway, personaly i would support it imediatly, since i really like the idea. laugh


Congratulations!! This EXACTLY illustrates the problem with Larian's mindset. They are so convinced that their own ideas are better that when something isn't working, they keep trying to hammer on more things to try and fix their self-inflicted problem. We've seen this in happen.

Larian believes missing is not fun. So they reduce enemy AC and add Advantage to backstabs and high ground. This creates new problems: Enemies are dying faster than expected. They now increase enemy HP. This produces new problems: Saving throw spells are now a lot worse because they do the same damage and have the same chance of hitting as they do in the tabletop game. Their chance to hit feels worse than AC-targeting attacks, and their damage is unchanged so each hit feels worse because enemies have higher HP.


Your suggestion is to add in more rules, more code, creating more exploitable edge cases in order to fix a problem they created. The solution is to simply remove any bonus or advantage from being behind the enemy. Adding more and more rules to fix what they broke with their earlier rules is an unending cycle.