From what I heard, the mechanics and gameplay is the highpoint of S****** (I am kinda exagerating avoiding saying its name as a joke, but some really don't like it mentioned in every conversation cause the same topics have looped a bit).

5e overall to me is a good balance of mechanics and RP, it is far from hollow. It is certainly less complex than 3.5e to be sure, but it also puts more RP forward than 4e (as 4e mostly focused on combat abilities). Often times mechanics and RP can intertwine in 5e, which I see as a good thing. There are many spells and abilities meant to be used outside of combat and are looser for player creativity, but there are also harder rules that are meant to create an interesting combat and mechanical experience.
To me, mechanics being able to serve concepts isn't a negative thing and in fact shows something good in that there is enough there to make interesting concepts work without any homebrewing required. DnD as a tabletop system has always been a merger of imagination and numbers, imagination engine can describe the entire series in my eyes. It is a system designed to facilitate imagination and put forward a story made with the players and DM. In this case Larian is our DM, crafting the story for us to engage with. And in my eyes they have to get the mechanics side down well for the creativity to actually shine.

This is kind of a tangent, but if Laezel as a Battlemaster can cast way more than Gale as a wizard, that doesn't feel true to dnd to me, it actually breaks the established classes way harder than any subclass does, and actually is where it begins to feel hollow cause the structure that propped up the imagination is being gutted. In that sense, while 5e feels full to me, BG3 actually feels hollow as it is right now, kinda like a fancy plastic apple with some hotsauce of barrel explosions dribbled on.

But this is all opinion. DnD5e to me feels very rewarding tactically while DOS2 I would usually get into a pattern.

Last edited by CJMPinger; 21/06/21 03:18 AM.