Originally Posted by Leucrotta
3.X is by far the better system for computer games IMO. The laundry list of crpgs published using various iterations of its ruleset and spinoffs of it proves this by itself. 5e is only now getting into the game with Solasta and BG III despite the success of this edition. IMO it's all about completely different focuses in design. 5e might make for good watching, might be good for quick sit-down-and-play, might be beginner friendly and forgiving for improvising DMs, but that comes at a cost.

A lot is made about how 3.x was 'too complicated' but that trait is anything but a failing when we are talking about video games, because all those calculations, all that paperwork and index cards etc can be handled by the game itself for the player. Folks point out all the modifier stacking that happened in 3x, but turn based video games regularly do this all the time.

There's also a lot less choice in character creation/progression/build I feel. Like how you get pidgeonholed into one of two specializations only a few levels in. weapon choice is almost an esthetic choice outside of damage type (where applicable) with the removal of so many weapon types, the critical modifier and range, and special properties. Armor is almost a straight progression with no variation in dex modifier or armor check penalty etc, no special materials, no nonmagical modifications that can be made to them. I could go on, etc.

So I don't blame Larian at all for trying to fiddle around with special attacks for weapons and codifying some new instances of when and where you can get advantage/disadvantage to encourage positioning. Stuff like that. Because the places where 5e shines just really don't show or count for much in the medium of video games.

Once you include expansions to 5e, there are a lot of options in specializations and differentiations, but I do concede weapons are not that different from eachother.

Though one thing I did really dislike about 3.5e is that often times it felt like you could mess your build up royally for just doing what you wanted, and that the system felt like it expected you to make the optimal choices when leveling up instead of what seems fun or right for the character, but that may just be my limited experience with it.