DOS2 loot system actually derives from Diablo's in certain capacities, in particular the randomized loot tables with different rarity loot that has differing stats with the goal of you finding loot that raises the stats you need, it isn't a bad loot system because it gives constant upward progression but I wouldn't apply it to a game based on dnd. Or at least a cRPG like Baldur's gate.
Also DOS2's systems are not bad, they give across their own thing with surfaces and everyone having flashy strong abilities, however I don't think it meshes well with any system of dnd as the goals are very different. DnD, in particular 5e, starts off considerably more grounded, initial levels are fairly fast but eventually it slows and your progression does too, you are expected to play the character you made for awhile. With leveling slowing, progression becomes based on how you use abilities and what loot you find, but it is less about number crunching and more expanding your repertoire (though there is some number crunching items).
That said, legitimately every system has its ups and downs. And I can appreciate things in them, but usually each system has different goals in what it is trying to put across. Notably, I am one of those weirdo's who likes 4e. There was a good amount of abilities, most character concepts were doable and mechanically strong such as a healer that hurts themself for every healing spell, and there was a lot of things with combat such as the bloodied condition. However on its downsides combat was slow as a lot of riders were attached to abilities meaning they would go off at once, and people could often activate enough actions in a turn by proccing certain things it could go on a bit. (I had the issue of long turns cause I played a summoner and after every turn I did, I would then have to do Intrinsic Natures). However, 4e is a system I could see working really really well in a video game due to how the classes are structured, BUT I wouldn't really consider it for BG3 and I'd consider it more for a videogame adaptation of scales of war or something like that.
Ultimately, and this is my opinion, I feel like 5e is the most appropriate for BG3 with how its system goals as well as how beginner friendly it is meaning it translates well to a computer game in my eyes while also maintaining the looser aspects of roleplaying for a roleplaying game such as character decisions and abilities affecting conversations.
tldr; Different systems have different goals, and to me 5e's goals align the most with BG3.
I think you guys are just being trolled, to be honest.
Eh, perhaps, but I like talking about TTRPGs and their systems, and I am a bit of a narcissist who likes to spew out my worthless opinions and knowledge.