Originally Posted by Saito Hikari
It appears to me that we are finally seeing evidence of what impact DOS2's combat design is having on other games, with Project Triangle Strategy and Lost Eidolons incorporating field effect elements into their games that are obviously inspired by DOS2. Zoria: Age of Shattering appears to have adopted the AP system instead, and the devs for that game have been on record saying that they've been inspired by DOS2.
That's very possible, and I think there is a lot of good to learn from D:OSs design, especially when it comes to PC RPG design. Externalizing status effects, buffs and debuffs into visible hazards on the tactical maps is great, and It feels silly that D:OS had to remind people that AP is good.

It is very much modern XCOM situation - I very much like the presentation, but underlying systems need work.