Originally Posted by Tuco
Originally Posted by CJMPinger
DOS2 has good systems, I just wouldn't try applying them so strongly to DND.
DOS had plenty of lousy systems even ignoring the comparison with D&D, frankly.
It's a game that I liked despise some of its design choices, rather than because of it.

There's an underlying problem, though: it's a game that thanks to its high production value (nice enough graphics, fully voiced, pretty to look at, reasonably intuitive to approach, etc) popularized a former "niche genre" among people who never paid attention to it before, so these "new fans of the genre" now seem to think everything about its design was pristine and it can't be topped.

People are always afraid of changes. Almost like those despisable BG2 fans wink


Alt+ left click in the inventory on an item while the camp stash is opened transfers the item there. Make it a reality.