Hello Larian!
First of all, I want to express my gratitude to you for incoming BG series game what you making. It should be great!
To the point. Your game visually looks awesome, especially in details, so, there is one thing that cannot be ignored by this fact. The melee combat animations. I meen, let's remember how it looked in other RPG projects: old BG games, Newervineter Nights series, Dragon Age, DOS/DOS2, In all these games, we can see at least 3 or 4 variations of normal melee attacks with different weapons. But for some reason, it's steel not about BG3. let's say I decide to go through the game with a warrior class with two-handed weapon, of course, I will use abilities, but also I will often use ordinary attacks, however, сonsidering how long the game promises to be, one and only one animation of ordinary attacks on each weapon, with such great detail work, just not enough, for sure it will be boring - looking on single animation time after time for many hours, it's.. looks poor. It catches the eye, especially with such objects details.
So, there is my question: Will we have some more animations of normal attack on release? And if not, why? You definitely can do it and there is no reason to not do it, objectively.
I will pray to the gods that you will give an answer.

Much thanks for your really big work!


P.S. Animated executions (fatal blow) mechanics would be masterpiece 100%.

Last edited by WarScape; 22/06/21 03:10 PM.