More than attack animations the game lacks block and deflect animations.
This has player feedback implications as well because of how armor works in D&D. Armor does not make attacks "miss", it absorbs all damage. This is not presented correctly in BG3, which fuels the complaints about missing too often. A lot of those misses are actually hits that get deflected by armor.
Half Plate + Shield equals +7 AC. That's a 35% chance for armor to absorb all damage or a shield deflection. We need to see that. It would not only look more exciting but also explain the mechanics better. Heavily armored warriors dodging a lot feels and looks wrong.
E.g. warrior with Plate Armor + Shield (AC 20) gets attacked by a hobgoblin (+3 attack) breaks down to:
30% Dodged
50% Deflected by armor / shield / weapon
20% Hit
Half of the hits are blocked or deflected but BG3 would show this as dodging 80% of the attacks. Of course it feels more frustrating seeing clean misses when you're the attacker. We need to get a more accurate visual presentation. The impact would feel more satisfying than the clean misses of BG3 too.
Last edited by 1varangian; 23/06/21 10:33 AM.