Mage Hand as far as I know can take the hide action, which works if a target is not seeing you. Right now hide is very broken and you can do it mid combat as long as you are far enough away from the vision cones. And so a normal mage hand can essentially hide and then push. Have the caster way out of combat and you essentially can freely push enemies without even encountering them. Same with an imp or arcane trickster mage hand, but even worse cause they can be invisible thereby getting hide easier and thus pushing so much easier.
And the concern is a balance thing, and Larian balancing the game around the homebrew, when the homebrew should instead be balanced to the system.
If the game is based around it, it'll become a shove fest. And if it isn't but shove is unchanged, the challenge is completely removed and classes feel more like set dressing. If shove is balanced it'll actually feel like a rewarding mechanic that isn't an instant win button and a natural part of the game.
Also I have a laundry list of problems with mage hand, shove just being one in said list. I've ranted on it a lot.
Last edited by CJMPinger; 23/06/21 12:29 PM.