Hey all
I find myself curious about BG3's options as far as if supporting an evil party/protag playthrough is viable.
The majority of my playthroughs of the previous games was with a good protag/party, but somewhat regularly I'll play with an evil protag/party. Now, the originals offered evil options and did its best to support evil characters, but the overall narrative and the available options during play were...well, shall we say, Bioware had a very myopic and primitive view of evil in those days (even in their villains for the most part). Bioware's support for evil characters/options could basically be summed up as "strictly psychopathic, homicidal morons." Basically Stupid Evil.
Now I know it would have likely doubled, possibly even tripled the workload to more properly support evil (even neutral) characters narratively, so I understand why. Indeed, the entire narrative is structured around the Bhaalspawn fighting their evil nature. Support for succumbing or embracing it existed, but comparative to the "good" options, they were quite poor (and again, took the form of psychopathic, homicidal thuggery in just about all cases) and generally led to a situation where the game was, for all intents and purposes, unplayable (reputation dipping past about 3 made pretty much made everyone hostile...negating the ability to move the narrative or any other quest forward). Plus with limits on time, engine limitations, etc...I get they did the best they could overall.
So, I'm curious how it will be offered (if it even is) in BG3. I know the basics of the illithid tadpole-in-the-brain bit and how it offers abilities and temptation to the protag (which apes the Bhaalspawn scenario a bit, but even more the Spirit-Eater from Mask of the Betrayer (NWN2 expansion))...but as I understand it, the more one gives in to/uses the tadpole-abilities, it just results in death/becoming a mind flayer/non-playable (which again strongly resembles the Spirit-Eater mechanics from NWN2).
Obviously the early access only goes to a certain point, narratively, but for those who have been playing it, how are the options for playing evil characters? Is it still strictly the 'Stupid Evil' approach...is there more nuanced approaches? Is it even offered in EA?
Last edited by ZeshinX; 23/06/21 06:03 PM.