Personally, I see "dumb evil" right now, because it's obvious that using "tadpole" even for the sake of gaining more power is hurting you. Trusting an unfamiliar cult that doesn't even recognize the presence of a tadpole? Also stupid.
But, as you said, we have too little information. The tadpole is hurting us, but how exactly? Are we going to turn into a monster? Or maybe it will just suppress our will? We don't know that. Maybe we can find the power to reclaim ourselves.
My opinion is that right now the path of evil is only suitable for chaotic characters. These are not very logical decisions that do not look like survival. You literally have to believe in the power of a random cult and its delusions that you will rule in the future. In theory, you can play like "neutral evil" without an evil path. Just choosing evil solutions in smaller situations.
For example, killing Tieflings, helping druids, or making a deal with a Hag. These are not very good decisions, but they will not consider the game as a "path of evil". There are many such situations and options in the game, especially for drow and git, which certainly pleases me.
But I hope path of evil will be corrected or supplemented, so that there is more temptation in this path.
I mean, Larian only collects statistics based on the storyline "path of evil", but there are a lot of evil choices in the game, besides the plot. And many of them are good for playing an evil character. But I don't like the specific plot path.
Last edited by Nyloth; 23/06/21 06:22 PM.