Originally Posted by Seraphael
Why is even rolling stats an issue of debate in a game where the very game mechanics are legal exploits?

1. Pickpocketing. Virtually zero risk & time for the best and repeated supply of loot and money in the game. Completely trashes the risk vs reward mechanics in the game.
2. Unlimited rest. Breaks balance completely. Imagine the Champion Fighter with its emphasis on passives vs classes who are balanced with much more powerful active abilities with limited uses.
3. Overpowered early loot + meta-gaming knowledge. 18 intelligence circlet allows a specific "stupid wizard"-build to profit in a way you might as well have "cheated with rolls".

As for rolls; yes please. BG3 is vastly more a spiritual successor of DOS2 than BG2. Rolling is paying homage to the old series and old-school D&D.
Because I dislike each one of these things, too?
Well, except the third one, really. People are massively overestimating how good that circlet actually is. The necklace that adds 1d4 to each magic missile is arguably twice as valuable.
The "stupid wizard" build is a stupid idea that will most likely stay viable only in EA to begin with.

Once again, two wrongs don't make a right.

Last edited by Tuco; 23/06/21 08:47 PM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN