Originally Posted by Tuco
Well, I happen to agree, but for your own sake take a friendly advice and don't go on Larian's Discord to say any of that.
At least if you don't want to end under some sort of rabid parody of a siege that goes more or less along with the tired tune "HOW DARE YOU!" and "IT'S JUST YOUR OPINION!".

I took a look in there 3 hours after I tried to help define what you meant by itemization.

...You weren't kidding. I legit had not run into ANYONE defending DOS2's itemization until today.

This quote by someone in there really leapt out to me, though.

Quote
If the game is artificially closed by scaling beafgates it’s not an open world

DOS2 had an illusion of an open world, but it really wasn't. There's a reason why there's a recommended level map for the entire Reaper's Coast. The worst part is, not only did it suffer from stat bloat, but it also had a hidden level-based damage formula. I believe it was something like -20% damage inflicted for every level you were below an enemy target, and +20% damage inflicted for every level you were above them. Could be 25% or 15% instead, but the game doesn't tell you this, yet it's extremely obvious there's something there.

BG3 is honestly far closer to being open world than DOS2 ever was.

Last edited by Saito Hikari; 24/06/21 12:25 AM.