Based on the DS:OSII post mortem video on the Game Developers Conference Youtube channel Larian puts that kind of stuff in there intentionally for the people who would have fun with it, for example on PvP and Co-op and people who are just looking for silly things they can have fun exploiting. I don't see how it's a problem for anyone who role-plays their character (and rolls a character as they'd really play it). I don't usually play a fighter for my main char but even if I did it wouldn't bother me if someone else played their high-strength character as a shove-and-throw character. Is this just about not having anything that isn't 5th Edition in the game? Because if that's the case then I suspect some people are setting themselves up for disappointment.
(snip)
Anyway, I still don't understand what the problem is with having things in the game that other people would use that I wouldn't. It just needs to be winnable when I play my way at some difficulty setting even if it's "old man with bad eyes" mode. It shouldn't have to be "my way or the highway".
The issue with adding a bunch of silly things that can be exploited is that players naturally gravitate towards things that help them win in the easiest way. D&D mechanics and rules are based around attrition - you use up resources to gain some kind of benefit. Bigger benefits tend to have higher costs or chances of failure. When players can get bigger benefits for really cheap costs (through silly exploit the game stuff), it devalues the mechanics which have higher costs, and players will be less inclined to use those.
It makes the effort Larian is going through to put in all the original pen-and-paper mechanics, systems, and spells somewhat of a waste because players will be using the "silly things to exploit the game" mechanics a lot more than the pen-and-paper stuff.