the issue for me is there's no middle ground. Either your prepared for it and it's not an issue at all or it's game ending and you're reloading the game. Having the fear last even just 15 seconds would be brutal and poison that lasts say 20 seconds would severely drain your resources but as it is, it's nothing or it's game ending, which doesn't seem like good design to me.

edit: to clarify, my party is level 2, in that nasty "ehhh..." d&d zone that Tuco is referring to.

Last edited by Boblawblah; 24/06/21 03:52 PM.