Originally Posted by Zerbious
Originally Posted by Maximuuus
I would love ritual spells to be in the game. It would definitely be an improvement of BG3's spellslot system outside combats.

About identify...
I love how it works in Solasta/BG1-2 for my immersion in the setting but is it really interresting ?


Magical item found = Click ritual/Identify = discover his properties.

Am I ok with this ? Definitely yes.
That's how things works in DnD and everything that would increase the poor immersion of BG3 in it's setting/world would be welcome.

But is that fun and interresting ? Not really IMO.

I agree, the rituals need to be in the game, they are part of D&D.

I also agree with your comment on Solasta and how they do it. They seemed to have captured the essence of D&D better than Larian at this point, even just using the SRD. I am baffled on the fact that BG3 is supposed to be a D&D based game with full licensing from WotC, yet seems to miss several core elements of D&D.


So Solasta was odd in that it diverted from the RAW 5e rules in that you could not change your spell slots without a long rest. In 5E you can do so outside of a long rest it just takes some time. This had the effect of making it so that you had to choose the identify spell slot in order to cast it as a ritual - so you are at least sacrificing a spell slot. Then the ritual takes 10 minutes per cast which they made happen in game time. That system works fine.

BG3 is in a different situation where ritual spells may not really work. Since you can switch spells at will but there is no time sacrifice for those changes. Then having a ritual spell would not have the same impact since spells slots can just be altered back and forth. On top of that there is no time mechanic where you can take x minutes to cast the ritual spell. You would just be creating a mechanic that may feel "out of place" or creates work for the sake of trying to make something fit. In essence you may as well make all ritual spells behave like cantrips (which they seem to do with Find Familiar) or you try to remove the need for the ritual spell (remove identify as a mechanic).

I am NOT saying either way is better. I am just pointing out that for BG3 ritual spells don't make a lot of sense.


Blackheifer