Originally Posted by daMichi
Originally Posted by Maximuuus
Oh NO please stop with all these rules that will break the game even more.
Ready, dodge, grab, shove to prone and feint/distract (RAW help action). These are actions that lacks in BG3 and that could give a bit more variety if necessary.

Don't play a fighter if you don't like to play a fighter or play a battlemaster. Pick a rogue, a ranger, a cleric, a paladin, a barbarian, a monk, a druid or any other class that can be melee builded if you want a melee character that have more buttons to click on.
Larian just doesn't understand at all why some players like the simplicity of fighters and they're obviously unable to add new things that won't break the game.

Don't give them any value because they call a class they just don't like "a tutorial class". Their design decisions make the fighter way less interresting. Not DnD, whatever Swen can say.

Definitely +1

+100. Please no. People. Play D&D first before judging the rules and saying they suck. The fighter has LOTS of options. These are beginner levels in EA. Please don't break the entire system more because you are so limited at lower levels. The fighter is brutal already at later levels.

That's part of the problem right now with EA. Everyone thinks the classes suck in 5e because there isn't a lot of variation
..YET. Everyone starts out relatively the same, but as you get higher level, the differences begin to really show.

Alter the game at low levels to make fighters tougher and you will have super OP fighters at levels 8+. D&D is about growing from noob to hero, not about starting as a hero.