Originally Posted by grysqrl
The biggest reason that ritual spells don't really matter in BG3 is because you can long rest whenever you want with no consequences. The biggest benefit of casting a spell as a ritual is that you are preserving a spell slot in exchange for extra casting time. Since you don't really ritual cast during a battle (you can, but it's generally impractical) and you can get spell slots back whenever you want while not in battle, there's not really much point to having it in BG3 right now.


See I hear this a lot but in truth you can pretty much rest as much as you want in Solasta as well with no consequences. Its not like you can only use a rest area once, or can't leave a map and rest by travelling. There are a scant few situations where you are stuck in a string of combats with limited rest potential but I can count them on 1 hand. Solasta didn't create a solution for this unless you implement single use rest areas or false time constraints its impossible.

Again, ritual spells don't work in bg3 because time doesn't exist and it doesn't fit with multiplayer. Solasta, not having multiplayer, can do whatever it wants. Its not a sandbox game.


And you know, the funny thing is its a problem with D&D itself - the rest mechanic has always been this problem that never really got solved. Or well, its been solved but D&D never caught on to the solution...yet...


Blackheifer