Originally Posted by Uncle Lester
Originally Posted by Tuco
But once you start to go into specific mechanics and subsystems almost everything about them breaks down very quickly and turns into a mess. The itemization is downright bottom tier in the genre, the progression curve is terrible, the perk system is incredibly uneven (few very good ones, almost unmissable, while the rest is garbage) balance is a thing of dreams, gimmicks are over-used to the point of suffocating the rest, positioning becomes quickly meaningless because twenty different teleport/warp skills trivialize it, etc, etc.
And don't get me started about the armor system, for Christ's sake.

The problem with the armor system in DOS 2 is that it makes hardly any sense in principle and it creates way more problems that it solves.
Discouraging mixed sources of damage (which it factually does, it doesn't matter if you can work your way around it) is only the tip of the iceberg. There's also the fact that makes a certain amount of utility skills/spells utterly useless (not "unreliable" as much as literally 100% pointless to even attempt) until a certain threshold of damage has been passed, etc.

Basically it's a system of HP bloat (now in three different flavors!) that favors direct damage dealing above any other strategy. And conversely once that threshold of damage is surpassed the exact opposite becomes true, and some of these crowd controls become 100% reliable.

I mean, sure, you can learn to live with that. We all did.
But holy fucking shit if it doesn't go straight in the bottom tier among all the countless attempts at "simulating damage mitigation" I've experienced across the years in different rulesets.

Oh yeah, I've heard about the infamous armour system... Yikes. So basically you need all-magical party or all-physical party?

If you go on the highest difficulty levels than yeah, that's the best thing to do. You can still, on your first playthrough get a semi magi/ semi physical party and just have physical characters harass enemies with lower physical armor values and magical characters attack those with lower magical armour.

The thing is from level 14 +/-, if you optimized your party well...2 mages can whipe out everything. 4 mages can do very fucked up stuff too.... Regardless on the number of HP on the other side. Last boss included. But I won't tell you how. And discovering " how to make this work" is actually fun. My first 2 playthroughs were a blast. The 3rd one was pretty much my last vanilla run since I knew the spells combinations too well ^^.

The 4th playthrough I stopped in the midddle. Even 15 mods didn't help ^^.

Last edited by virion; 25/06/21 01:32 AM.

Alt+ left click in the inventory on an item while the camp stash is opened transfers the item there. Make it a reality.