Originally Posted by Zerbious
Originally Posted by Blackheifer
However if time doesn't mean anything then I am not sure ritual casting can work. The challenge Larian has right now is that with Multiplayer Ritual Casting is a difficult (impossible) thing to implement. If time constraints are impossible then how do you ritual cast. Do we all wait around for ten minutes? Do we fast forward ten minutes?

Any false time constraint just doesn't work in multiplayer.

BG3 is still a party based game and chances are it is not the ritual caster that may need an item identified (in an instance of identify the magic of an item), so I don't think the rest of the party would mind a brief pause to have the ritual done. It can be done as easy as it is in Solasta with a cut scene (Larian has the money & resources to make a pretty cool animation out of it), Minecraft or Valheim multiplayer (sleeping in a bed) or any other similar game. It's not like they need to reinvent the wheel to make it work, there are examples out there to use.

But it wouldn't it be meaningless since time is meaningless?

Also would everyone have to agree to the ritual cast and the (perception of) a ten minute wait? Wouldn't you just be creating an additional thing everyone has to do together with no meaning?

Currently in multiplayer there are these group conversations that are annoying as hell. Everyone has to make a selection, and if one person is screwing around then you just wait there until they return. Its basically a "confirmation point" - which are the biggest annoyances in multiplayer especially when they deal with events that don't matter.

Currently, the only rule for a ritual cast spell is that it be done out of Combat. As Niara suggested that feels like a good compromise to me. They should never be castable in combat - as 10 minutes is 100 rounds - it would be pointless.

Thankfully the Ritual Spell list is relatively small and we are not likely to see too many ritual spells.


Blackheifer