Honestly, in practice most people don't care too much about how much time a ritual casting takes UNLESS it is in a situation where a hostile entity could interrupt. If it will take 10 minutes for the caster to cast detect magic before entering the room so they can spot any magical traps, then the party waits ten minutes and yada yadas it. Functionally, for a videogame, just making ritual casting an out of combat thing will not functionally change how it functions that much in comparison to tabletop because time in the videogame matters very little (I am aware that there are countless situations where it does matter, but in my experience, 9 times out of 10, the group just moves along to the finishing of the casting).

essentially, i don't see ritual casting having any problem for multiplayer. And in fact it should help fix many player's issue with the wizard because they feel like the wizard can not cast enough, with ritual casting the wizard will be able to cast utility things constantly.

Last edited by CJMPinger; 25/06/21 08:00 AM.