Originally Posted by Uncle Lester
I must say, WotR is sounding more and more interesting. I'm not a fan of gimmicks in cRPGs (like kingdom management, crusades, leading Inquisition forces, uh, pirates), but the mythic paths sound really, really cool. Few games allow you to actually become a mythical creature rather than a godly-statted humanoid. And from what I hear, those paths are very reactive.

One thing I'm curious about though - iirc paths aren't necessarily tied to alignment. (Though they do cover most alignments if you go by defaults.) So companions leaving is because they are fundamentally opposed to necromancy in any form, rather than your character's evil actions or you being locked to evil alignment because you chose the lich path? I'm not sure about Pathfinder, but in D&D liches can be good. Baelnorn, archliches.

In the context of the story, Lich are locked to lawful neutral/lawful evil/neutral/neutral evil because the advisor that sends you on the path and the actions you take to remain on it are pretty unambiguously evil. You are given some wiggle room by being on one of the non-chaotic neutral alignments though.

Originally Posted by CJMPinger
It probably is obvious with my pfp but I am curious about the fox guy, he looks like a traveler of sorts with interesting stories to tell.

The fox is actually a woman. Nenio is hilarious, and a pretty interesting wizard. She’s one of the setting’s few scholars, maybe closer to a scientist.

One of her unique traits is that she is able to wield any weapon and use any scroll in the game by default. The game takes advantage of this by providing several monk quarterstaffs with the ability to power up spells that are clearly meant for her.

Last edited by Saito Hikari; 25/06/21 02:33 PM.