Originally Posted by CJMPinger
Originally Posted by Blackheifer
Originally Posted by OcO
I didn't realize that Identify was still a thing in 5e. I'm not really a fan of the term "dumbed down" but that really is what this is and really does kinda sadden me with how much Larian has taken away from us by not understanding how all the D&D systems interact together.

For the first run through a game at least, having to Identify items added a bit of suspense to the looting. You KNEW there was going to be a few cursed items of some kind thrown in to the mix. When you were in the middle of a dungeon and starting to become overweight you had to decide things like "Am I willing to bet this magic bag I have is a Bag of Holding and not a Bag of Devouring" or risk using the neat flaming sword you just looted but aren't sure of in the next fight because a rust monster ate your last sword?

I do get that some people think having to use spell slots or scrolls for Identifying items they find is a "chore". Personally I feel it is simply part of the game's management systems. Deciding how many, if any, Identify scrolls to buy with your limited gold to take along with you into the next dungeon and save your self a spell slot or two was just part of balancing out your team's resources.

Gods know we could use the gold sink in BG3. Between the overabundance of sellable loot items and the affect of CHA on prices there is sooo much money available to the players. That is even before you turn around and loot the vendor blind due to the ease of pickpocket in the game.

Edit to add: Plus maybe if players had to Identify items we wouldn't have a new post every other week or so on Steam/Reddit asking "Why do I get Bane when I attack an enemy?"


Right now we don't even know if the gear in BG3 will be randomized at all or if the same gear will be in the same places. If it is all the same stuff then Identify becomes kind of pointless.

Honestly I would rather have all the same stuff than go and have the kind of procedurally generated gear we had in DOS2.

Wouldn't be pointless for a first playthrough and activated abilities could be locked behind identify, so that one has to use a scroll or spell slot or the ritual to be able to use the activated abilities of an item.
Also as far as I know, identify doesn't always reveal curses.

I thought it did identify cursed items, but could easily be wrong. It has been forever for me.

@Blackheifer On loot personally I'd like a mix of specific special "Named items" and some light randomization of non-named gear. I absolutely do NOT want to go the full on random loot route. Boss loot for the most part should be set, however random stuff found in crates and such could easily be randomly generated with powers off a set list.