Originally Posted by Saito Hikari
BG3 just feels a lot worse in this aspect because shoves can be instant kill, high ground as it currently is restrains a lot of your tactics, and it's a lot more obvious what effect both mechanics have on the overall encounter balance.

Sven thinks shove is well-placed mechanism for melee, but I think it isn't. I felt game is too cheesy with shove. DND 5e is not the best mechanism for RPG for sure, but there's a reason to make shove as melee attack, and allow only 5 feat push , because game is about Sword/Magic not the Shoving/Barrel. In the game, there should be tactic-diversity related to circumstance, if shoving and barrelmancy gets the best outcome every time, then why you should choose another tactic?

About Barrelmancy, I think it's the time that enemies actually notices the dangerous barrels is stacked next to them, and make it hard to carry around without bag of holding.

Last edited by Bugginity; 26/06/21 01:53 PM.