I'll never get tired of reminding this: people approach games for fun, to take a breath after a day at work or school. Usually a lot of them also have social lives so they're not interested into becoming master tacticians with impressive coordination an deep knowledge of tones of gameplay methods.
Samegoes for tabletop games. Once these game, like the video games, spread outside the nerd world (that is outside the world of people who usually was socially inept, and please don't even try to make a fuss I am old enough to have seen the birth of the role playing games and video games and I've benn part of it, without any chance to pass time other than applying themselves in video games or role play, or reading tones of comics, books, school books and so on), they have to change.
Tabletop games furthermore have a chance that videogames don't have: the master can decide what to admit and what not. The DM is literally the deus ex machina who can decide how to make the story evolve. In NpC DnD by vive la dirt league we see a professional dungeon master that plays with professional actors and still he bend the rules and make decitions needed both to make survive all the party (specially Ben Van Lier's Bob that in all the fights, due to the actor's really bad luck with dices, something I can sympathize because my own legendary bad luck, almost dies but miracously is still alive) or make them stop bithering (the "random" dragon appareances), or make sure the objects in the loot are distributed has he planned.
A video game producer has to take account of all of this.
With the aggravance that social media (even if outdated like a forum) amplifie the shrieks of a marginal fraction of the actual ammount of players.
And, again, I repeat this because I see players that evidently consider the game as a second job, complaining about almost everything that make it affordable for people who is interested in the graphic, the storyline, the character development, people who purposelly search the ways to break the game then go to the internet and show the world their big feature and achievement (and then start complainig how cheesy and easy the game was).
Usually these players are the same that complain about immersivity, role playing and so on but are ready to focus only on the fight mechanisms and ready (just to show the world they can break a game and show the world how the game is cheeasy and unbalanced) to completely ignore immersivity and role playing.
The perfect example is the 2 point aerothurge to have teleport and whatever sweep, to ALL the four members of the party. Yep, exactly what role palying is about, to have all your party designed to break the game instead, and obviously immersive, and pretty sure that the one who find the way did it just after they started playing and not after hours of play and active search for a way to easily win the battles (lets be real if you play tactician why did you want to find the easiest way to win? Because to me the arriving point of teleport and swap or sweep or whatever means that the player was annoyed by the tactician level of difficulty and thus searched a way to break the game and still be able to boast about how cheesy the most difficult non boss fight was), or without a quic search on the web of webs.
Finally I repeat my position: this is a ROLE PLAY GAME. You decide how to play. Because it's you playing a role. I don't use barrels, I use shove, I don't care about heights, if I have a way to have an easy win I use it without any shame. Usually I overpower my party before fighting the bosses. That is because I choose that way of play.
That's why I was, am, and will be a supporter of a very detailed difficult tweaking system that let players when choosing the normal or explorer or story level of difficulty to decide if they want to use shove, barrels, height, the quick travel, the mini map and son.
This way the videogame workers can eliminate all of the things that make them consider the game cheesy and enojy their hunt for new ways to break the game, other players like me (who has to put in account the fact that I have a very very bad luck when it comes to the roll of dices) can the same have their fun "cheesying" their way to the end of the game.