You’ve missed my entire point, Bufo. Larian games were never known for balance. BG3’s balance just happens to be on a whole other tier of nonexistent that it’s difficult to think that it was balanced around anything other than cheese that’s available from the beginning of the game. Again, at least you had to put actual effort into DOS2, which can be pretty fun. But BG3 is just frustrating by comparison, especially because it’s an incomplete adaptation of something that already worked well and the major deviations ARE the primary imbalancing factors.

And if you want to get into the role playing argument, BG3 arguably isn’t in a good spot there either, with one of the primary complaints being how aggravating the companions are.

I am personally lukewarm towards them myself with the only companion I care about being Shadowheart. Probably because when every other companion disagrees with something, it comes off as coming from a position of ego and selfishness rather than a set of beliefs they hold dear, or what they hold dear is their faith in themselves. 4 out of 5 companions being that similar is not a good look. Sure they’re supposed to be evil or neutral, but they just aren’t compelling as a whole package.

I may be especially harsh because I am also playing Pathfinder WotR on the side, and everyone else here knows how I feel about the writing in that game compared to BG3 in its current state. And Larian has had a worse track record in that department, which is why I don’t talk about it much when I have few expectations to begin with.

Especially if they just recycle the whole ‘everyone not in your active party dies after act 1’ thing from DOS2 again, which all signs are pointing towards happening. It was fine in DOS2 with a free form build system, but there would be literal riots in the community if it was repeated here with a much more strict class progression system and a non-excuse narrative.

Last edited by Saito Hikari; 27/06/21 01:34 AM.