The Game Developer Conference youtube channel has a talk about D:OS2 given by Swen. At the end of the talk the second person asking a question goes on and on about a something that can be exploited to the players advantage and starts to expand his question to other exploits when Swen, after trying several times, is finally able to interrupt the repetitious questioning with his answer: It's intentional. Swen seemed kind of frustrated there as well while he waited for the person to finish repeating himself. Swen goes on to explain that they leave that stuff in because they know players like "to glitch a game" and he made some other comments about it. So, in the past, that kind of stuff has been added to their games intentionally for the people who like it not for the people who don't. I suspect that's the same reason it's in BG3.

Personally, I don't seem to be able to exploit the gimmicky stuff because I roll characters as I'd play them so none of them have the strength to toss/shove everyone around. What I want in the base difficulty definitely is more money early on and more gear/rewards.