I think Swen gets it pretty well. Games should be fun. That means different things to different people. And various difficulty settings tune the experience for different people. But any particular game isn't going to make everyone happy. And D&D is more than just the combat ruleset. Not everyone who plays D&D wants a strick book implementation of combat rules.

I guess *some* players will just take the easiest path but not everyone plays that way. Also, it doesn't bother me if someone rolls a high strength char and tosses everyone around. It's not how I'll play but it won't bother me one bit if that's how someone else plays just like I don't play Ironman, or whatever you want to call it, but I don't mind if others do. I certainly don't feel obligated to use cheese just because it's in the game.

I'm more concerned about objects that say "Unknown" instead of whatever they are; missing inventory icons; the silly pathing that makes the party buzz around the lead char as I check containers or sneak around; containers "facing" the wrong way so the char has to climb over boxes to get behind the container to open it or bookcases where the player walks around to the other side of the bookcase to check the books; bad character placement during the fully voice dialog scenes; not being able to remove dead companions from the party (no I don't want to waste a resurrection scroll nor pay to revive them then dismiss them); too little info on the spell pop-ups and during character leveling; interface elements (such as the "Summon Familiar" panel) lingering when the spell is canceled instead of cast; and so on.

I'm really looking forward to this next update to see what they've fixed.