D&D isn't all about combats but combats are more important in video games than in TT.
Players don't always use the best things but players wants to be rewarded for their choices. Not using the cheese is a punishment because the game is harder.
Ofc combats are not balanced arround every cheese.
- You don't have to throw chests on your ennemies to win, you can.
- You don't have to use any barrels, you can.
- You don't have to steal tons of items or consummables, you can.
But at this difficulty you have to disengage/jump, you have to highground, you have to backstab.
Not playing with these mecanics is a chosen punishment.
It will also be a punishment not to use shove and dip when our ennemies will be more powerfull (higher difficulty).
A game should definitely reward players when they use some mechanics... It can reward them another way if they use broken mechanics... but it shouldn't punish them if they don't.
Broken mechanics are okay in games but only if they don't define/balance/break the entire system.
A game that is easily doable in solo and that can be very challenging at the same time with a party of 4 is definitely broken.
Last edited by Maximuuus; 27/06/21 10:18 PM.