Originally Posted by CJMPinger
I genuinely hope they go into detail about their decisions, the why for each thing.
That aid us greatly and would facilitate conversation.
If they say, "We chose to keep barrels because we found in our testing people found them more fun!" we can then give our feedback saying "We agree they are fun" or "We really do not find it fun" or the many in betweens.

If I was to consider my own list, it'd be more broad with the categories of:

1. Closer to 5e Mechanics/Toned Back Homebrew
2. Non-Origin Companions (Not Mercenary System)
3. Fix Conjuration and Summoning


Too broad. Sets you up for disappointment.

Remind me never to let you cast any wish spells. Haha.




Originally Posted by andreasrylander
Mmm yeah. I agree about barrelmancy, a REAL reaction system, dodge/ready actions, the jump thing, the chaining system too for sure... but would also like to add advantage/disadvantage based on height and the "backstab advantage" mechanic, aswell as all spells available for wizards, lack of ritual casting and a proper resting system that limits the spam of long rest.

You have to choose, top 3-4

Last edited by Blackheifer; 28/06/21 10:08 PM.

Blackheifer