Originally Posted by acatlas
DLC 1 - Artificer, Artificer character in the story added as an origins character... this expands even the beginning of the game. His own story expands into the additional content and you could extend the level cap to level 18 from 16. Adding a couple of extra story zones.

DLC 2 - Additional origins character expanding again the entire game encouraging a fresh play through. Level cap extends to 20. You get 1 new sub class for 6 of the base classes.

DLC 3 - Additional origins character - Alternate quests different items level cap not adjusted but speeds up and you get an additional subclass for the remaining 6 base classes.

This is a very single player focused way of thinking of this game. The problem with single player is that its not really that great for replay-ability. Speaking for the Multiplayer Nation - the ones who rack up the serious hours (800+ in EA is average for my friends) we have a different priority list depending on how ambitious Larian wants to be.

We want to see DM Mode.

We want to see this as a Platform to run multiple campaigns

A DLC to me would be something like a new Module that was built by Larian that you could export characters through and into - like The Keep on the Borderlands, or Temple of Elemental Evil

In multiplayer we usually just murder the Origin characters because they don't matter. Did you know that?


Blackheifer