Originally Posted by Icelyn
Originally Posted by Blackheifer
And hey, if we don't get everything then its not the end of the world, but hopefully we get some stuff. I think we all have a little list in our head of the top three things we want to see changed/removed.

Here's my list: smile

1. Halsin made a companion!
2. Be able to use spells in dialogue
3. Option to select Tav as the character npcs speak to when dialogue starts automatically (for single player)
4. SWTOR-style group dialogue for co-op

Point 2 was basically already confirmed to be in the plans. Or at least so Larian claimed at some point, still unsure if something changed.
Point 4 is also something that they talked about, even if TOR wasn't something they mentioned explicitly. They just said they are working on an UI "to make all party members feel part of the conversation", whatever that translates to in Larian terms.

I'd also add "Fuck Halsin", but then again I guess that's pretty much the whole idea there.

But since we are doing wishlists, here's mine.

1- Unsurprisingly, "Get rid of the toilet chain and give us a control scheme that doesn't induce cancer on the user" is indeed my top priority. If nothing else because it's the thing I can't confidently hope will be addressed by modders without having the foundations in place. Not only it's an absolute priority, but there's absolutely no sensible, acceptable argument to be made about why it couldn't be addressed relatively easily if they only TRIED.
2- I'd put "day/night cycle" here, but it's more a pipe dream than a realistic expectation, given Larian bizarre adversity for this feature and the way they treat it as it would be fucking quantum physics to figure out. So I'll settle for addressing a lot of minor "larianisms" currently affecting the core ruleset like a terminal illness. You know the drill: jump/disengage as bonus action, shove as bonus action and a comedic cartoon gag, loads of surprisingly light explosive barrels every-goddamn-where, etc. Basically: "stick closer to the core mechanics".
3- A proper reaction system would marry very well with the previous point.
4- A decent rest system that doesn't rely on convoluted, bizarre instancing in a parallel pocket universe would be ideal here, but it's another pipe dream and not something they are going to address this late in development, so I guess the ability to manage an extended party would be ideal here. Both in terms of being able to have a larger active group (you know, the canonical six-men group) and in terms of having all your companions gathering in one place and playing an active role even when not actively grouped, as it happens in games like Kingmaker, WOTR, DA, etc.
5- Making a more liberal use of the world map for travels and encounters, eventually separating minor locations in distinct maps, without this insistence of sticking everything few meters away from the next thing in an intricate diorama-like structure (which admittedly Larian is very good at leveraging... It's just not necessarily a good fit for every scenario).

Last edited by Tuco; 29/06/21 11:17 AM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN