feedback on the practicality (not characterization/writing) of origin characters should honestly be its own mega-thread given the amount of discussion and posts that have been made since EA first started last fall. admittedly i havent been a fan of this system being in a baldurs gate game since it was first announced, and would think that those resources spent fleshing out larian's player characters would be better served elsewhere, but i dont see the studio changing from this position at this stage in development. as others have posted, origin backgrounds similar to DA:O may be a better approach and actually encourage replayability, but as it currently stands i dont really see the appeal of picking/roleplaying an origin character over a player-made character even if it does seem like larian is developing more game content around their origin characters v player-made.

tbh, other than larian essentially going dark since the last update (altho idk if community engagement was ever 'great'), im most concerned about the limited number of companions larian seems to be intending for bg3. the game overall still needs development, but i really think that at a minimum one companion/class should be planned and id really lean more towards ~2/class (~24 possible companions, could probly get by w/20 tho) for good v evil playthrus. initially the origin characters at launch were supposed to all be evil (although larian has waffled on that since) so im anxious to see what good/neutral companions are scheduled beyond what is speculated via datamining.