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veteran
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OP
veteran
Joined: Feb 2020
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Hi guys,
Here is another (probably useless) suggestion thread for BG3. Feel free to add your ideas. There are probably tons of things I'm not thinking about.
So... How to make this game look a bit more like a :
1) Baldur's Gate video game
- Add +1, +2, +3 arrows and bolt rather than only surfaces ammunitions (missing less often) - Add a day/night cycle and meteo effect. - Do something about portrait. Add custom portraits, a portrait creator or let us choose a background (and an emotion) for the 3D portrait. - Let us fast travel through the worldmap rather than through those runes - Improve the user interface so it looks a bit more P&P - Improve the fonts of everything so it looks a bit more Heroic Fanstasy. - Add quickslots items for every characters to use in combats. Other items can always be "thrown". - Don't allow us to pick in other character's inventory during combats. - Add a quiver with limited slots to our characters. The ammunitions in the quiver can be used in combats. Others are in the Inventory. - Allow us to custom our weapons slots (no more "melee slot and ranged slot", just "weapons slots") - The camp should be on the map. - Add random encounters when fast travelling and/or resting + an options to enable, disable them. - Add new ennemies on the map after a few days. Like 2 wolves in the wood at day 3, looter on the blighted village at day 7, a new beast at the swap after day 10... You get the idea. Make this world alive. - Add non origin companions (with the approval/disapproval mechanic. Interresting companions doesn't always need to be playable). - Add smaller maps on the worldmap to explore, in exemple for specific (stronghold?) quests (a castle to clean, a dungeon to explore,...)
EDIT : Add more banter and discussions between characters when travelling or fighting. Make the group feels alive. EDIT : Allow us to remove the dice rolling in the middle of the screen. It breaks the flow of the game (eventually as an option) EDIT : Add dreams and powers for characters that avoid using the tadpole. EDIT : Add more lore, more text in books, more pages. No more empty library please. It would be awesome to have explanations of events that happened on Faerun between BG2 and BG3.
2) Dungeons and Dragons video game
- Rebalance the homebrew (also see point 3) -- Disengage is an action -- Jump only cost movement, is not couple with disengage and trigger AOO with advantage -- Highground soes not give advantage (see point 3) -- Backstab does not give advantage (see point 3) -- Eating during combat is not possible. Drinking potions is. -- Dipping is not possible if you don't have a specific component (1 component/weapon, maybe a crafted component...) -- Changing your equipment during combat is not possible (swapping between weapons slots) -- The distance you push creatures when you shove depends your strenght. The %to shove depends your strenght way more than now (or if it stay like now, shove become an action) -- You have to drink potions to benefits from their effects (walking on a healing liquid should not heal a character) -- Surfaces items that miss their target does not create surface. It should fix the concentration mechanic. -- Rebalance the Beast Master's companions
- Keep the uniqueness of classes safe ! -- Everyone is not able to use scrolls and classes have a proper spell list -- Rogue cunning action : disengage and dash can be use as bonus action each turns -- Implement rogue expertise -- Rework the resting system so classes that recover spell slots and features during short rest are interresting to choose. Resting should have consequences.
- Allow us to use a potion on a close ally (not sure if "administer a potion" mean something in EN). - The help action allow us to feint and distract a target. Allies attacking the target have an advantage (may be renamed) - The help action to rez allies should be an action and should require a potion/a scroll - Implement the ready action - Implement the shove to prone action - Implement the dodge action - Implement grappling - Implement ritual spells - Implement proper reactions - Implement throwing weapons - Rework the resting system so it become an interresting gameplay mechanic. Short rests and long rest allow specific actions in DnD (level up, hit dices, arcane recovery, spell preparation and so on...) - Rework the resting system so it doesn't break the action economy. Resting should have consequences. - Implement the optional flanking rules
EDIT : make spears versatile weapons. EDIT : Allow us to roll at character creation EDIT : Don't allow us to throw ennemies. It just makes no sense. EDIT : Add medicine checks when we help our downed companions. EDIT : Add dexterity checks when surfaces damages trigger to avoid them. EDIT : Better implementation of armors. DnD armors are divided in Tier. We should be able to start with a low heavy armor tier.
3) New Larian IP / video game
- Give us a +2 flat bonus for highground rather than advantage. - NOT SURE : Increase our damage and/or attack roll by +1 when we're backstabing. - Increase our range with ranged weapons when we're higher - Party size of 5 - No more chain. The classic system works better. It's a fact. - Improve the character creation so it looks a bit more unique - The detection cone is improved and sound should matter. If it's too complicadted to make sound matter, every ennemies should have a detection cone in their back (obviously way shorter than in front of its eyes). A detection area with different DC could be awesome (easier to hide in their back). - Eventually, rebalance the encounter so missing is less a problem than it can be in DnD (AC reduction or ability score decreased). - Implement more damage reduction for our ennemies so we have to use varied weapons and spells. - Give us an explanation about the tadpole. It's finally not an emergency so please make it clear soon and impossible to miss (or create consequences for resting too much). - Reduce the amount of blood that spread when someone is killed. - Allow 1 free action / turn (environment interraction, ...) - Add options / sliders for us to custom the experience and the difficulty
- Rework various visual effects. This new game deserve to be serious and immersive -- Remove the "shockwave" effect when someone jump. Characters in DnD become heroes, not super-heroes. -- Rework the animation of creatures that fall asleep. Gale fall asleep like someone would in a cartoon. -- Remove the shockwave when using dash
EDIT : Don't make some character dissaprove conversation they can't hear with other party member EDIT : Rework the companions interactions at camp. It's too easy to miss them and it encourage spam rest. Let them tell us when they want to talk and/or create a queue so a new discussion trigger each time we're at the camp (read the thread, the others have described it better). EDIT : Jumping should consume the proper amount of speed EDIT : We should be advertised when jumping will prone our characters EDIT : We shouldn't see failed perception checks. EDIT : Implement traps that make sense and that can be disabled. The traps in the druid grove (statue) doesn't make sense and it's hard to understand. EDIT : Rework traps so they shouldn't OS our entire party (chest under the grove with barrels... I just got OS before they suceed their check. No fun at all) EDIT : Aradin shouldn't shout "form a lign" when we arrive at the grove. It makes no sense. "Get into position" would suit better. Consistency. EDIT : Make companions personnality easier to understand. Once they approve, once they dissaprove. It's very hard and not friendly user to improve our relations. EDIT : Add timed autosaves. EDIT : Add a proper weight to barrels (limited / unlimited weight could be an option - a slider from 0% to 200% could also be).
Well... that's it for now. I'm sure I forgot a lot of things.
Last edited by Maximuuus; 03/07/21 02:28 PM.
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Entire Thread
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How to make BG3 look a bit more like : a BG game, a DnD game, a new Larian video game.
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Maximuuus
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29/06/21 08:26 PM
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Re: How to make BG3 look a bit more like : a BG game, a DnD game, a new Larian video game.
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VenusP
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29/06/21 09:32 PM
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Re: How to make BG3 look a bit more like : a BG game, a DnD game, a new Larian video game.
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Maximuuus
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30/06/21 06:48 PM
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Re: How to make BG3 look a bit more like : a BG game, a DnD game, a new Larian video game.
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Tuco
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30/06/21 07:04 PM
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Re: How to make BG3 look a bit more like : a BG game, a DnD game, a new Larian video game.
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Dez
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01/07/21 04:42 AM
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Re: How to make BG3 look a bit more like : a BG game, a DnD game, a new Larian video game.
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Dez
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30/06/21 12:51 AM
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Re: How to make BG3 look a bit more like : a BG game, a DnD game, a new Larian video game.
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Niara
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30/06/21 02:50 AM
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Re: How to make BG3 look a bit more like : a BG game, a DnD game, a new Larian video game.
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daMichi
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30/06/21 09:33 AM
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Re: How to make BG3 look a bit more like : a BG game, a DnD game, a new Larian video game.
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fallenj
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30/06/21 05:10 AM
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Re: How to make BG3 look a bit more like : a BG game, a DnD game, a new Larian video game.
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kanisatha
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30/06/21 02:20 PM
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Re: How to make BG3 look a bit more like : a BG game, a DnD game, a new Larian video game.
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Rothkal90
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30/06/21 05:58 PM
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Re: How to make BG3 look a bit more like : a BG game, a DnD game, a new Larian video game.
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Niara
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01/07/21 05:01 AM
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Re: How to make BG3 look a bit more like : a BG game, a DnD game, a new Larian video game.
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Tuco
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01/07/21 06:41 AM
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Re: How to make BG3 look a bit more like : a BG game, a DnD game, a new Larian video game.
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Maximuuus
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01/07/21 02:31 PM
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Re: How to make BG3 look a bit more like : a BG game, a DnD game, a new Larian video game.
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Alexandrite
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01/07/21 11:27 PM
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Re: How to make BG3 look a bit more like : a BG game, a DnD game, a new Larian video game.
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Dez
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02/07/21 02:10 AM
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Re: How to make BG3 look a bit more like : a BG game, a DnD game, a new Larian video game.
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RagnarokCzD
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02/07/21 09:30 AM
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Re: How to make BG3 look a bit more like : a BG game, a DnD game, a new Larian video game.
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CJMPinger
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02/07/21 09:33 AM
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Re: How to make BG3 look a bit more like : a BG game, a DnD game, a new Larian video game.
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RagnarokCzD
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02/07/21 09:58 AM
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Re: How to make BG3 look a bit more like : a BG game, a DnD game, a new Larian video game.
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Don Bartenstein
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02/07/21 01:39 PM
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Re: How to make BG3 look a bit more like : a BG game, a DnD game, a new Larian video game.
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S2PHANE
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01/07/21 11:16 PM
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Re: How to make BG3 look a bit more like : a BG game, a DnD game, a new Larian video game.
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Uncle Lester
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02/07/21 08:20 AM
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Re: How to make BG3 look a bit more like : a BG game, a DnD game, a new Larian video game.
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virion
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02/07/21 12:58 PM
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Re: How to make BG3 look a bit more like : a BG game, a DnD game, a new Larian video game.
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S2PHANE
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02/07/21 01:07 PM
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Re: How to make BG3 look a bit more like : a BG game, a DnD game, a new Larian video game.
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Wormerine
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02/07/21 01:33 PM
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Re: How to make BG3 look a bit more like : a BG game, a DnD game, a new Larian video game.
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S2PHANE
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02/07/21 02:03 PM
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Re: How to make BG3 look a bit more like : a BG game, a DnD game, a new Larian video game.
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kanisatha
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02/07/21 02:46 PM
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Re: How to make BG3 look a bit more like : a BG game, a DnD game, a new Larian video game.
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S2PHANE
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02/07/21 02:23 PM
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Re: How to make BG3 look a bit more like : a BG game, a DnD game, a new Larian video game.
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S2PHANE
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02/07/21 02:37 PM
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Re: How to make BG3 look a bit more like : a BG game, a DnD game, a new Larian video game.
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grysqrl
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02/07/21 04:35 PM
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Re: How to make BG3 look a bit more like : a BG game, a DnD game, a new Larian video game.
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Uncle Lester
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02/07/21 10:41 PM
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Re: How to make BG3 look a bit more like : a BG game, a DnD game, a new Larian video game.
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virion
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02/07/21 11:33 PM
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Re: How to make BG3 look a bit more like : a BG game, a DnD game, a new Larian video game.
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RagnarokCzD
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03/07/21 08:37 AM
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Re: How to make BG3 look a bit more like : a BG game, a DnD game, a new Larian video game.
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RagnarokCzD
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03/07/21 09:25 AM
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Re: How to make BG3 look a bit more like : a BG game, a DnD game, a new Larian video game.
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kanisatha
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03/07/21 02:25 PM
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Re: How to make BG3 look a bit more like : a BG game, a DnD game, a new Larian video game.
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Maximuuus
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03/07/21 04:44 PM
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Re: How to make BG3 look a bit more like : a BG game, a DnD game, a new Larian video game.
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RagnarokCzD
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03/07/21 05:27 PM
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Re: How to make BG3 look a bit more like : a BG game, a DnD game, a new Larian video game.
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Abits
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04/07/21 11:45 AM
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Re: How to make BG3 look a bit more like : a BG game, a DnD game, a new Larian video game.
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fallenj
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04/07/21 02:38 PM
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Re: How to make BG3 look a bit more like : a BG game, a DnD game, a new Larian video game.
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Abits
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04/07/21 02:42 PM
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Re: How to make BG3 look a bit more like : a BG game, a DnD game, a new Larian video game.
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virion
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04/07/21 02:49 PM
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Re: How to make BG3 look a bit more like : a BG game, a DnD game, a new Larian video game.
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virion
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04/07/21 03:11 PM
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Re: How to make BG3 look a bit more like : a BG game, a DnD game, a new Larian video game.
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Maximuuus
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04/07/21 06:28 PM
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Re: How to make BG3 look a bit more like : a BG game, a DnD game, a new Larian video game.
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JDCrenton
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07/07/21 09:25 PM
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Re: How to make BG3 look a bit more like : a BG game, a DnD game, a new Larian video game.
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Peranor
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07/07/21 09:27 AM
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Re: How to make BG3 look a bit more like : a BG game, a DnD game, a new Larian video game.
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Abits
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08/07/21 09:09 AM
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Re: How to make BG3 look a bit more like : a BG game, a DnD game, a new Larian video game.
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Maximuuus
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08/07/21 02:17 PM
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Re: How to make BG3 look a bit more like : a BG game, a DnD game, a new Larian video game.
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virion
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08/07/21 03:11 PM
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Re: How to make BG3 look a bit more like : a BG game, a DnD game, a new Larian video game.
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Abits
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08/07/21 05:20 PM
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Re: How to make BG3 look a bit more like : a BG game, a DnD game, a new Larian video game.
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Riandor
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11/07/21 12:53 AM
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