Originally Posted by Uncle Lester
Regarding the co-op reason for origins: I really, really don't like it when multiplayer tacked on to a game hurts the single-player experience. Larian wants to make both work and subsequently hurts both. Solasta would be a better fit for MP, having neither developed companions nor major story focus.

I can't agree with multiplayer hurting the single player experience - how does it do that?
Granted, I have only used the multiplayer capability with my husband - if I'm stuck in a tough fight, he jumps on and helps by controlling 2 of my companions to help me out. We've also played a run with 2 OCs and 2 companions. Other people play a full custom multiplayer run or a run where each person controls a companion, or something like that. How is the ability to do this hurting single player in any way?


Originally Posted by Uncle Lester
And really, I think the solution to the multiplayer problem would just be to not arbitrarily limit companions (as in kill off all not in the active party at some point). So you could still have companion quests with 4 custom characters in a party.

Now this I can agree with - I HATE the idea of companions that aren't with you, getting killed off at some predetermined point.