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In the game so far, our character shows worry for others as in to learn their story though I fear this will be for the whole game. In any relationship there is a give and take, try to create situations where certain companions have to make difficult choices to possibly save/comfort/assure pc(as in you the player) to create more depth in the relationships. Doesnt always have to be a dire situation, just try to bounce of the PC a bit more from time to time. The whole game is us just saving others with no give back it leaves our protagonist feeling a little hollow.

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Good suggestion! c:
It is a common complaint that our current companions care very little for the PC while our PC (often) goes out of their way to assist our companions in numerous ways. However, since we apparently have not even seen the good-aligned companions yet, this might change. :]


Hoot hoot, stranger! Fairly new to CRPGs, but I tried my best to provide some feedback regardless! <3 Read it here: My Open Letter to Larian
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Yes it would definitely add depth to our companion interactions - AND it would help us to flesh out our PC's story at the same time. "Who am I? How DO I actually feel about this?"

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I think a little more group dialogue would help instead of one on one. They could take a lot of the one on one dialogue they already have and blend it together as group dialogue so that they are all discussing things as a team. Then it wouldn't seem so disconnected.

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Originally Posted by GM4Him
I think a little more group dialogue would help instead of one on one. They could take a lot of the one on one dialogue they already have and blend it together as group dialogue so that they are all discussing things as a team. Then it wouldn't seem so disconnected.

Why not both? <3


Hoot hoot, stranger! Fairly new to CRPGs, but I tried my best to provide some feedback regardless! <3 Read it here: My Open Letter to Larian
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The only thing I can say to not repeat myself ( a lot of threads about this subject already) -> They already did it to some extent. Astarion has a scene where he interacts in the dialogue, shadowheart comments what he says and all this during the PC dialogue with a bounty hunter close to the hag's house. So I imagine the current state is an EA thing an not a design dchoice ^^

But definitely worth pointing it out.


Alt+ left click in the inventory on an item while the camp stash is opened transfers the item there. Make it a reality.

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