A great and well written post, as usual.

But I have to admit that throwing doesn't bother me at all. It's part of these silly things I'll never use and, more important, that does not have any consequences when I'm playing.

It's one of those silly things that rewards the player way too much, to the point that it is litteraly ridiculous. The mechanic itself doesn't make any sense... So is the reward.

I try to avoid things that makes no sense and I'm not punished if I don't throw, exactly like I'm not if I don't use barrelmancy, if I don't steal every merchants, if I don't exploit flaming sphere and so on. The game's difficulty remains "normal". Choices for fun, even if I personnaly don't find it fun at all...

Shove is something else. Push creatures in whole totally make sense. It's a great feature in a world designed with such a verticality.
But shoving is way too OP. Shove is broken to the point that it finally does not make sense anymore.

Just like Dipping, shove is a mechanic I'd love to be able to choose without cheesing the game.
Just like dipping, shove needs consistent rules to be well integrated in a DnD game.

Ofc it would be better if everything was balanced and well integrated... But unfortunately I think it's set in stone that Larian is going to adapt DnD and the FR to their style rather than adapting their style to DnD and the FR.....

Last edited by Maximuuus; 30/06/21 08:33 AM.

French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus