Originally Posted by CJMPinger
Originally Posted by RagnarokCzD
I know that ...
My point was that commitment, dont mean that everyone else will have to die. O_o

At least as i understand it, it seemed to me more like:
"After the first act, you shall pick one Origin character, and will follow him, or her ... on their quest."
I mean, yeah we will "loose" the others Origin chracters, wich will probably turn at that point from Followers, to NPCs ... hopefuly alive NPCs ( laugh ) ...
But i dont think its necesarily bad idea. O_o Especialy if we will meet them somewhere in the future.

//edit:
I dunno what Interview it was, but i remember Swen talking about making companions allways in pairs ... wich could easily mean that the companion you pick, also determine your later-on enemy ... since every companion will have at least one another companion to overcome in their quest.
The most obvious pair in this idea would be Lae'zel and Shadowheart ...

Honestly i kinda liked the simmilar story in DA:I...
where you had to fight Iron Bull in one point in game
...wich was determined by your own decision. :3

I would really love to see more of such consequences. :3

With DOS2 that more reads anyone who isn't "Active", as in anyone not under current control or anyone at the camp will die or be no longer able to be a companion. That is not good for BG3. It wasn't fun in DOS2 and it won't be fun for me now. And that DA:I example is very different because it is the consequence of a story choice, not the game giving you a selection of characters and then nuking the ones you just don't happen to have equipped at the time. DOS2 legitimately did that and it was frustrating.

edit: Story consequences are fine. Companions should totally have the possibility of dying. But a blanket wiping of who you don't have is practically antithetical to the series. In BG1 and 2 you could always switch people out and mess around with your team composition. And companions could fight and die, it was up to you to manage them, and you totally could end the game with no companion deaths. That is what BG3 should be like.

Yes, it was in DOS2, but I don't understand why you think it will be in BG3. There are quite a lot of differences in these games and this may be one of them. Perhaps the companions will leave you quickly enough because of some decisions, as happened with Wyll, but this is not the same as death.

And Astarion? You can give him to the hunter, but even in this case, Astarion does not die. To be honest, I don't think that BG3 will be like it was in DOS2.


I don't speak english well, but I try my best. Ty