Originally Posted by kanisatha
What is especially astonishing for me is that Larian themselves (Swen and other senior devs), unprompted, went out of their way back when the game was first announced to emphasize repeatedly that this is a D&D game and not a D:OS gave with a D&D skin and that they understand that D&D is very different from D:OS and so this game should not be anything like D:OS2. They said this. So why the disconnect?

Hubris?

I remember reading Swen Vincke's personal blog for years, way before they had their first "hit" with DOS1.
I'm talking about this one: http://www.lar.net/

Back then the man was going on and on about how much he loved Ultima VII, BG2, how their set of features and their complexity made them what they were, and how his dream was to build "the big RPG to dwarf them all".
Something clearly changed over time. Aside for the fact that he stopped posting there in 2015, in recent times he went often back to dismiss most of the "awesome features" he used to praise (like day/night cycle and the detailed NPC scheduling of Ultima VII) like something absolutely pointless and not worth bothering with.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN