But it would require A LOT of companions... If we only have 12- and have to choose
1) those that approve our decisions +
2) those that want to react the same with the tadpole +
3) those that have a class that match with our PC... I guess the party of 4 will je determined by the game more than by the players... Add personnal preferences and you won't have a lot of choices anymore...
1) Agree ...
2) This point should be completely reworked ... honestly i dont like that "when PC uses tadpole, it affects whole party" thing ... it would be much better, if those companions that refuses to use tadpole will not get the tadpole special effects, since they actively try to resist. :-/
But if that would be how it works, i would agree here too.
3) This seem unnecesary to be honest ... after all, you will get mercenaries, wich fill any role (or class) you need. O_o
Anyway, i still believe that we will just pick one ... instead of party.
When we play origin character > that would be story we explore ... when we play custom character > we must choose.
And i also believe that end of Act 1 would be the point, where we get 3 things done:
- we resolve our tadpole problem (somehow)
- we choose our future path, by picking one companion to follow
- we get non-Origin followers unlocked (Halsin, Minthara, Alfira, and possibly other ppl from Moonrise Towers ... in short non-tadpoled ppl)
Yes, it was in DOS2, but I don't understand why you think it will be in BG3. There are quite a lot of differences in these games and this may be one of them. Perhaps the companions will leave you quickly enough because of some decisions, as happened with Wyll, but this is not the same as death.
And Astarion? You can give him to the hunter, but even in this case, Astarion does not die. To be honest, I don't think that BG3 will be like it was in DOS2.
Exactly!
